Footman

Overview
The basic battle line of the Human Kingdom, with a size of 1.6 they cover enough space to block enemies and still leave enough space for their friends. One of the starting units of the Human Kingdom, they are efficient front liners. If you manage to keep them alive and invest in their abilities your gold, their maximum stats that they can obtain without traits is 8/8 and 4 HP. They evolve to Royal Guard.

Game Description
Footmen are the backbone of the King's Army. They are equipped with a sword and well trained in its use. In times of peace, the Footmen serve as the Kingdom's militia.

Starting Abilities
None

Upgrades

 * Evolve, Royal Guard, 100exp
 * Regular, 200exp
 * Veteran, 300exp
 * Elite, 500exp
 * Steal, 100exp
 * Knife Throw, Veteran and 100exp
 * Crusader, Elite and 500exp
 * Enhanced Weapon, Regular and 25 gold and 50exp
 * Magical Weapon, Veteran and 50 gold and 100exp
 * Special Weapon, Elite and Crusader and 100 gold and 200exp
 * Enhanced Armor, Regular and 25 gold and 50exp
 * Magical Armor, Veteran and 50 gold and 100exp
 * Special Armor, Elite and Crusader and 100 gold and 200exp

Opinions and Thoughts
Footmen are your only native option for a real Battle Line, so get ready to love them. They have an extremely important 2 HP at no experience. And I cannot stress how valuable 2 hp is early game. They also have average attack and defense (for a melee unit) at 2/2 base stats. So, 5/5 stats and 4hp with just level skills. With a speed of 9 they can catch up to running mages and stab them.

They have the all important steal skill, which can bring in quite the needed amount of funds with some precautions and risks. And you’ll need those funds, since some of these dudes and dudettes upgrades require gold. And that is just focusing on the benefit to you, and taking an enemy item can be the difference between a dead unit and a living one.

Their Knife Throw ability is situational addition. A single use short range attack can be the difference between breaking lines to save a compatriot's life and not breaking lines yet still saving them. Plus, if you get entangled by an Ent, netted, or webbed you can still deal that reliable point of damage.