Blademaster

Overview
The final evolution of the Footman, it loses the Defensive Stance of the Royal Guard and instead comes prebuilt with a Double Attack skill and has the abilty to upgrade itself with a slew of offensive abilities and one defensive ability. Cleave makes them serious problems for low exp enemy swarms and Shield Breaker makes them great as consistent damage dealers against even elites. Their parry skill is also something of an upgrade to Defensive Stance, as it is always active, and on an efficient battle line they will rarely get hit in melee more than once. Notably has 1 more attack than the Royal Guard.

Game Description
Only the best soldiers in the army have a chance to take part in the King's swordsmanship tournament, with the winners joining the elite class receiving special rights and privileges. The Blademaster's supreme skills guarantee he will defeat most opponents in battle.

Starting Abilities
Double Attack

Upgrades

 * Regular, 200exp
 * Veteran, 300exp
 * Elite, 500exp
 * Steal, 100exp
 * Cleave, Regular and 200exp
 * Knife Throw, Veteran and 100exp
 * Parry, Veteran and 100exp
 * Crusader, Elite and 500exp
 * Shield Breaker, Elite and 400exp
 * Enhanced Weapon, Regular and 25 gold and 50exp
 * Magical Weapon, Veteran and 50 gold and 100exp
 * Special Weapon, Elite and Crusader and 100 gold and 200exp
 * Enhanced Armor, Regular and 25 gold and 50exp
 * Magical Armor, Veteran and 50 gold and 100exp
 * Special Armor, Elite and Crusader and 100 gold and 200exp

Opinions and Thoughts
With the parry skill, these units make, in my opinion, better line holders than Royal Guards as they can reduce the amount of damage they receive by killing the enemy's melee units. This loss of the Defensive Stance skill makes them much worse when isolated and surrounded, but at that point any unit is dead.

Having Shield Breaker and a Double Attack, these units will steadily chop down even monsters and elites. However, with only 3 hp at base they are comparatively fragile compared to other end line evolutions. The basic Dwarf Warrior, for example, has an inbuilt personal heal and a whopping 4 HP.at base and the healthy upgrade.

Definitely worth the 600 gold, you will want to play it safe with them until they get to elite or veteran, where they get a bit more health.