Ranger

Overview
A better Bowman. With more ranged capabilities and specialties, it functions incredibly well in late games for truly consistent chip damage. But it is still chip damage, a 1 damage attack and a 50% chance to poison at range. Still, it is a long range attack on a 4/2 chassis. Notably, even with Weak Melee Attack the Ranger has equivalent base stats to the Footman in melee.

Game Description
These brave scouts are trained in the art of concealment by the best of the King's foresters. Their lightning quick ambushes and remarkable marksmanship are legendary.

Starting Abilities
Long Ranged Attack

Weak Melee Attack

Upgrades

 * Regular, 200exp
 * Veteran, 300exp
 * Elite, 500exp
 * Steal, 100exp
 * Crippling Shot, Veteran and 150exp
 * Scout, Veteran and 250exp
 * Poisonous Attack, Veteran and 250exp
 * Precision, Veteran and 300exp
 * Crusader, Elite and 500exp
 * Enhanced Weapon, Regular and 25 gold and 50exp
 * Magical Weapon, Veteran and 50 gold and 100exp
 * Special Weapon, Elite and Crusader and 100 gold and 200exp
 * Enhanced Armor, Regular and 25 gold and 50exp
 * Magical Armor, Veteran and 50 gold and 100exp
 * Special Armor, Elite and Crusader and 100 gold and 200exp

Opinions and Thoughts
A solid unit that is useful until you die. Somewhat overshadowed by Mages and Ballistae in pure damage output, but those come late and are expensive to buy and upgrade. Poison is meh, so many units are immune to it, namely Constructs and Undead, so it shouldn't really be counted as a multi damage attack in my opinion. Despite that, if it can be applied to multiple enemies it will cause decent damage over a prolonged battle. Especially against the Ai that rarely has healers Rangers can apply a poison damaging shot onto an enemy mage that will cause them to be put on a turn limit before they die.