Royal Guard

Overview
As a upgrade to a Footman, this unit is a better front line unit in the sense that it has 1 more defense, 1 more morale and 1 more HP than a Footman. It notably has the Defensive Stance ability prebuilt, and no new upgrades compared to its predecessor.

Game Description
Royal Guards are an elite unit of veterans tasked with the protection of the royal family. They not only serve in close proximity to the monarch but may also be sent to active duty on the frontlines.

Starting Abilities
Defensive Stance

Upgrades

 * Evolve, Blademaster, 100exp
 * Regular, 200exp
 * Veteran, 300exp
 * Elite, 500exp
 * Steal, 100exp
 * Knife Throw, Veteran and 100exp
 * Crusader, Elite and 500exp
 * Enhanced Weapon, Regular and 25 gold and 50exp
 * Magical Weapon, Veteran and 50 gold and 100exp
 * Special Weapon, Elite and Crusader and 100 gold and 200exp
 * Enhanced Armor, Regular and 25 gold and 50exp
 * Magical Armor, Veteran and 50 gold and 100exp
 * Special Armor, Elite and Crusader and 100 gold and 200exp

Opinions and Thoughts
At no upgrades the 1 defense and 1 health generally equates to 50% more health, and 10% less received hits. And that is about it. At the highest "levels" the difference goes down to 20%. Significant, and that 1 health will definitely mean much more use, but compared to, say, a Dwarf Warrior or an Orc it is slightly underpowered in raw stats. When you take into account that it has a price tag of only 350 gold, you might realize that this is extremely efficient at refilling decimated frontlines in your party.

With the ability of Defensive Stance, this unit can trade all their damage for 2 defense. This make it very useful if you tend to rely on our backline support for damage, but the loss of damage is somewhat extreme. A common scenario I encounter is that I am camping my start position because I am lazy, and when the enemy rushes in all at once, they hit a idle frontline that is now 20% harder to hit. Pretty useful.