High Priest

Overview
High Priests can raise the dead back to their original form, but only once per battle. Basically means Knights and Paladins go from extremely expensive almost liabilities to careless demigods of battle uncaring when they reach backlines. Also receives the Divine Shield upgrade, a very good single target spell. Exorcism also comes online, meaning that when fighting undead you can delete their corpses at touch range. Notably also receives 1 more base HP.

Game Description
Through years of disciplined training and prayers, these holy men have achieved a divine state, receiving a blessing of great magical power. The High Priest can bring the souls of the fallen back from the underworld.

Starting Abilities
Heal

Bless

Exorcism

Resurrection

Upgrades

 * Regular, 200exp
 * Veteran, 300exp
 * Elite, 500exp
 * Poison Immunity, Regular and 100exp
 * Improved Heal, Regular and 250exp
 * Prayer Spell, Regular and 200exp
 * Meditate, Veteran and 200exp
 * Magic Resistance, Veteran and 200exp
 * Divine Shield, Elite and 200exp
 * Mass Bless, Elite and 250exp


 * Merchant, Hero and 200exp
 * Tutor, Hero and 250exp
 * Bribe, Hero and 100exp
 * Charisma, Hero and Regular and 200exp
 * Collector, Hero and Regular and 200exp
 * Call Reinforcements, Hero and Veteran and 350exp
 * Leadership, Hero and Elite and 300exp

Opinions and Thoughts
Absolutely outstanding units, they cost a heap of money but are well worth having. High Priests are squishy as is usual for mages, but with the ability to have 5 HP at maximum HP, these units are well worth their price tag. With Divine Shield on a Knight or Paladin, combined with a teleport from an Archmage, these Priests can make sure that Cavalry is gonna cause havoc. And when it inevitably dies, you can just resurrect the dunce!

Exorcism is also very nice to have preloaded on unit, as making sure a Vamp stays dead is always useful. Same goes in a smaller part for stopping Ghouls from feasting on corpses. But at the end of the day, Exorcism is a touch range spell, and you have to push your Priest up to get it off, which is risky for a mage unit.