Bowman

Overview
A highly efficient ranged unit, these bow wielders have a long range attack and suffer a -2 attack on melee. At base this effectively means they are 1/1 units in melee, only slightly worse than Footmen. And since they get the same upgrades and base HP as Footmen, they can adequately function as reserve units to fill in your battle lines.

Game Description
The Bowmen are the King's expert marksmen and their reputation for precision and speed is known across the land. Often trained since childhood, they unleash a volley of arrows that can make even the most battle-hardened foes tremble.

Starting Abilities
Long Ranged Attack

Weak Melee Attack

Upgrades

 * Evolve, Ranger, 250exp
 * Evolve, Fire Archer, 200exp
 * Regular, 200exp
 * Veteran, 300exp
 * Elite, 500exp
 * Steal, 100exp
 * Crusader, Elite and 500exp
 * Enhanced Weapon, Regular and 25 gold and 50exp
 * Magical Weapon, Veteran and 50 gold and 100exp
 * Special Weapon, Elite and Crusader and 100 gold and 200exp
 * Enhanced Armor, Regular and 25 gold and 50exp
 * Magical Armor, Veteran and 50 gold and 100exp
 * Special Armor, Elite and Crusader and 100 gold and 200exp

Opinions and Thoughts
One of the mainstays in my Human games in the early game, they hold their own well into the late game when their evolutions are unlocked. A long range attack is seriously a good thing, especially at attack 3. Or rather, at attack 9 which these units an easily get up to. They also have the steal skill, which is meh on a ranged unit, until a enemy cavalry unit attacks with a Quality Greatsword. At that point you will be very happy. Due to a decent melee statline, 2 base HP and the steal skill, I tend to place them at the flanks of my backline, so that my really weak mages are kept nice and safe.